Painting Pixel Art With Machine Learning
Using GANs to aid real artists to finish a game faster
Published in
12 min readApr 1, 2020
The above sprites come from the Trajes Fatais: Suits of Fate game, which I work on as the lead developer. Long story short, each sprite takes about one hour to be drawn, and each character takes up to five hundred sprites, on average. In “Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets,” we explore the Pix2Pix architecture to automate the sprite production pipeline, reducing the average time taken per sprite by 15 minutes…