Painting Pixel Art With Machine Learning

Using GANs to aid real artists to finish a game faster

Ygor Serpa
Towards Data Science
12 min readApr 1, 2020

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The above sprites come from the Trajes Fatais: Suits of Fate game, which I work on as the lead developer. Long story short, each sprite takes about one hour to be drawn, and each character takes up to five hundred sprites, on average. In “Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets,” we explore the Pix2Pix architecture to automate the sprite production pipeline, reducing the average time taken per sprite by 15 minutes…

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Former game developer turned data scientist after falling in love with AI and all its branches.