Hex - Creating Intelligent Adversaries (Part 1: Minimax α-β Pruning)

Demystifying AI Game Opponents

Greg Surma

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In today’s article, I am going to show you how to create intelligent opponents with Alpha-Beta Minimax algorithm. We will create an agent that can successfully compete with humans in the classic Hex game. After the end of this article, you will be able to create adversarial search agents that can…

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